When classical beats quantum, and how to read an optimisation claim.
1 lesson, 33 course topics, about 192 min at Plain. Opened pages are remembered in this browser only.
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Can a classical machine out-optimise a quantum one?about 3 min at PlainYou'll be able to say when a classical or analog machine beats a quantum one on an optimisation problem.
Operations research, from linear programming to game theory and reinforcement learning. Open the course page.
Your rank is a code distance, d3 up to d25. Points come from questions you answer correctly and game levels you finish, never from opening a page, and each point belongs to one track. Your overall rank is set by your weakest track, and the top rank needs 80% of every track. This track holds 142 points: 1 lesson check question, 1 point each (1); 33 course topic checks, 2 points each (66); 25 game levels, up to 3 points each for gold (75). Its games: Max-Cut (9), The Annealing Volcano (9), Heuristic Arena (6), Be FunSearch (1).
| Rank | Points |
|---|---|
| d3 | 0 |
| d5 | 11 |
| d7 | 21 |
| d9 | 31 |
| d11 | 42 |
| d13 | 52 |
| d15 | 62 |
| d17 | 73 |
| d19 | 83 |
| d21 | 93 |
| d23 | 104 |
| d25 | 114 |